Can you send me a screenshot?I haven't updated the game in a long time and it sure has a lot of problems, but it's my first time hearing this.On which platform / device have you tried it? Anyway, thanks for your time and for trying the game!
This game is very interesting and I think has potential to be very strategic. So far, I'm finding it necessary for my heroes to always advance all of the stats, the main challenge being deciding what order and getting a feel for how much is enough for a given level. If one hero gets stuck after losing too many challenges, the other gives you another chance to go rescue it, but otherwise I mainly stick to one hero if I manage to level it enough to complete the map.
Some ideas for further hero–hero interaction are as follows:
When one hero beats a specific challenge type, it suppresses the difficulty of that challenge type by one level for one turn for the other hero. This lets a hero powerful in stat X help a hero weak in X if X is that hero's next step. Determining which hero to advance becomes a significant factor in bringing the heroes together.
Given the above, it might make sense to have more than two heroes on a map, possibly with some totally isolated from the others (existing only for the purpose of helping other heroes beat specific challenges).
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fun little game i play when im bored. just get 1 in each stat and take as many challenges as possible then go to the other person.
For some reason the camera is centered on the space just below the hero, so going up is a complete guess. No amount of reloading has fixed this.
Can you send me a screenshot? I haven't updated the game in a long time and it sure has a lot of problems, but it's my first time hearing this. On which platform / device have you tried it?
Anyway, thanks for your time and for trying the game!
Oh, maybe i better understand your problem! you can zoom in and out with scroll weel on pc or with pinch on mobile devices
This game is very interesting and I think has potential to be very strategic. So far, I'm finding it necessary for my heroes to always advance all of the stats, the main challenge being deciding what order and getting a feel for how much is enough for a given level. If one hero gets stuck after losing too many challenges, the other gives you another chance to go rescue it, but otherwise I mainly stick to one hero if I manage to level it enough to complete the map.
Some ideas for further hero–hero interaction are as follows:
Thanks a lot for this comment!
I've been working on the inclusion of more heroes for a while.
But I had several side effects for which I postponed this update.
The idea of remote interactions is very interesting! I'll do some tests!